![]() ![]() At this point, Kirito decided to end the tension between beta testers and regular players by claiming that a majority of beta testers were inefficient and incapable players, while only a select few of the beta testers (like Kirito himself) knew even more secrets to SAO than typical information brokers and beta testers did. Because of this, the hatred for beta testers resurfaced and threatened to go out of control. Beaters ĭuring the 1 st Floor Boss battle, as Illfang the Kobold Lord's weaponry and attack patterns differed from the beta, while the raid party relied on Argo's published beta test version of information about it, Diavel was killed by the monster while attempting to obtain the Last Attack bonus. Such a tendency is explained by the fact that not only did their beta test experience not guarantee safety, but it occasionally led to their downfall, as, although the topography, monsters and items were mostly the same as in the beta, there were slight changes in the official version of the game, like a monster having a hidden lethally poisonous needle, which it did not have in the beta. Moreover, according to Argo's research, around 300 beta players died during the first month percentage-wise, the death rate of beta testers was close to 40%, while the death rate of new players was only around 18% - only about half of the beta tester death rate. Only advanced players had to pay the usual price for their copies of the guide to support the free edition. The guide also has useful information on monsters, maps and other things. For example, Argo published special free-edition guides to new players to help them learn the basics of the game. For this reason, Argo always refused to sell the identities of any beta testers.Ĭontrary to popular belief, not all beta testers were selfish. At best, known beta testers were alienated and ostracized from guilds, towns, restaurants among other places. Those that did suffered the threat of being killed or lynched by angry mobs. The tension between the beta testers and new players was so strong, that by the third week no player would dare reveal themselves as a beta tester. The first 2,000 deaths of SAO were blamed on the beta testers. It was commonly believed that the beta testers abandoned the new players within the first few days of the official service, refused to share important information and instead monopolized the best quests and monster spawning spots out of selfishness. The only advantage that beta testers had over regular players was the information about the game, its quests, best farming locations and other useful details they learned during the beta period.ĭuring the first months of Sword Art Online's official service, beta testers were regarded with significant hatred. Because of this and the fact that beta testers have no special identification cursors, the only ways to identify beta testers are to either have met or heard about them in the beta test, or by their actions. With the beginning of the official service of the game, the accounts of beta testers were reset, though they were able to inherit the appearance of their beta test avatars, until the avatars of all players were changed to match their real life appearance. Beta testers also received the additional benefit of being able to pre-order the game, but, as the release date for Sword Art Online was close to the examination week, only around 700-800 players are estimated to have migrated to the official release. The beta period lasted until the Augand the beta testers managed to reach the 10 th Floor by the end of the beta. It was said that 100,000 people, the number of half the NerveGear sold at that time, volunteered to be beta testers of Sword Art Online, however, the beta test only recruited a thousand testers. The Sword Art Online (SAO) beta test was conducted over the summer vacation. ![]() Sword Art Online Beta Test and Official Service ![]()
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